Garment Pixel-Per-Stitch Graphics

K  U

images\shortcut.jpg Keyboard Shortcut!!

 

If you want to shape garments (for either knitting, weaving or for space-planning in sewing), Garment Designer will create what we call a ‘pixel per stitch’ graphic of all garment pieces or selected pieces. In other words, each pixel of the image represents a unit or stitch of your garment. The size and shape of this image depends upon the size, style options and gauge/sett/count you input. Prior to requesting this command, you will need to input a gauge/sett or count. If you do not, Designer will prompt you to do so. Once this is done, you will see a new window appear on the screen. In this window you will see a blue graphic of each garment piece. The graphic images in this window may be sent to the clipboard (using the Edit/Copy menu command) and pasted into any other application that accepts bit-mapped images. An explanation of how to move this graphic to Stitch Painter is explained in Appendix B.

As mentioned above, the first step to creating an accurate graphic (where each pixel equals an inch), is to set your units/gauge/sett/count. The number you use will be dictated by your textile medium and the test swatch (if necessary) that you created. This is entered into the software using the Units/Gauge/Sett/Count command of the Options menu.

 

Next, you will request the graphic of the body pieces. This is done by choosing the Garment Pixel-Per-Stitch Graphics command (or by pressing 'g' on the keyboard). A new window with blue graphics will appear. Each piece is labeled. If you choose the Copy command of the Edit menu, you will copy this window to the clipboard, and you may go to another program (such as a paint program) and paste the various pieces into the program for further design. If you only want to copy one of the pieces to the clipboard, you will need to select this piece by clicking on it.

 

Once a graphic is displayed, this becomes the active window in the front. If you want to make a change to the main schematic window, you will need to click on this window somewhere to make it your active window.

 

The following is a summary of how the graphics window works: